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Flash ActionScript for Beginners

Flash is the most advanced authoring environment for creating rich, interactive content for digital, web, and mobile platforms. Designers and developers will learn to program Flash animations and games using ActionScript 2.0.

Quick Facts

 

$1,485 incl GST

Duration: 3 Days

Class Size: 10

Level: Int / Adv

Times: 9.00am - 5.00pm approx

 
 

About the Course

This 3 day course is designed to equip experienced Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games. Training starts with fundamental programming techniques, and introduces core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with ActionScript 2.0.

Who should do this course?

This course is aimed at designers who wish to learn how to program Flash content using ActionScript 2.0 and do not have scripting experience. It can also be used as a bridging course for participants wishing to move into more complex programming in Actionscript 3.0.

Prerequisites

No experience with Flash ActionScript is required, however participants should be experienced designers.

Course Units

Unit 1: Introducing the Course
- Understanding the course format
- Reviewing the course objectives and prerequisites
- Looking at the course outline
Unit 2: Controlling Visual Objects with ActionScript
- Using the Actions and Help panels
- Declaring variables and their data types
- Using the trace() function
- Using code hinting
- Assigning instance names and using them to assign runtime propertyvalues
- Using the with operator
- Introducing core properties of visual built-in
- ActionScript 2.0 classes: MovieClip, Button, and TextField
- Controlling Button and MovieClip position and visual state
- Controlling TextField content
- Introducing core properties of non-visual built-in classes: Math
- Using mathematical operators
- Understanding data type conversion
Unit 3: Using and Writing Functions
- Working with Flash Player global functions
- Converting values returned from functions and assigning them fordisplay
- Writing user defined functions
- Returning, or not returning, data from a function
- Understanding variable scope
- Adding code within a MovieClip symbol's own timeline
- Introducing the this operator
- Understanding object methods
- Introducing core methods of visual built-in classes: MovieClip and TextField
- Controlling the MovieClip playhead within its timeline
- Loading external MovieClip content
- Understanding cross-domain security issues
- Exporting and attaching MovieClip symbol instances at runtime
- Writing and using user defined functions to create visual content
- Understanding depth
- Dynamically referring to instance names and property names at runtime
Unit 4: Using Text, Dates, Math and Paths
- Controlling TextField formatting through code
- Creating and formatting TextFields at runtime
- Using Date objects
- Working with String concatenation
- Generating random numbers and integers using the Math class
- Understanding relative path names
- Controlling nested MovieClip objects
Unit 5: Understanding and Handling Events
- Understanding event driven programming
- Working with event handler syntax
- Moving from symbol-based to timeline-based event handling
- Introducing core events of visual built-in classes: Button,MovieClip, and TextField
- Controlling the playhead within an event handler
- Understanding the this keyword inside an event handler
- Creating rollover effects
- Responding to TextField focus events
- Calling a single function from multiple event handlers
- Referring to a parent object from within an event handler
Unit 6: Managing Color, Sound, and Data with Built-In Classes
- Understanding complex (aggregate) variables
- Working with Arrays
- Working with generic Objects
- Transforming MovieClip objects using Transform and ColorTransform objects
- Generating random color transformations
- Using Sound objects
- Creating audio feedback with event-driven sounds linked from the Library
Unit 7: Making Decisions and Repeating Yourself
- Understanding looped code
- Using loops and arrays to attach, name, and control
- MovieClip objects
- Using loops to create, name, and control TextFields to display data object values
- Understanding conditional code execution
- Surveying the comparison and logical operators
- Using if/else comparison to toggle MovieClip visual states
Unit 8: Animating with ActionScript
- Dragging and dropping a MovieClip object
- Testing for collision between MovieClip objects
- Initializing attached MovieClip objects
- Using the onEnterFrame event handler
- Controlling visual change rate
- Testing and responding to position at runtime

Upcoming Courses

Sydney

Level 11, 32 Walker Street
North Sydney
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Date:
13-15 Sep 10
27-29 Oct 10
06-08 Dec 10

Melbourne

Level 12, 379 Collins Street
Melbourne
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Date:
08-10 Dec 10

Brisbane

C/- Training Choice, Mezzanine Level, 88 Creek Street
Brisbane
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Date:
18-20 Oct 10

Canberra

C/- Training Choice, Level 4, 54 Marcus Clarke Street
Canberra
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Date: upon demand

Adelaide

C/- Mindfull Computer & Seminar, Level 4, 74 Pirie Street
Adelaide
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Date: upon demand

Perth

C/- Training Choice, Level 7, 105 St Georges Terrace
Perth
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Date: upon demand
 

$1,485 incl GST

Duration: 3 Days

Class Size: 10

Level: Int / Adv

Times: 9.00am - 5.00pm approx

 
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